Motion capture, also sometimes called motion tracking, records movements by people or objects.
April 3, 2015
March 27, 2015
Virtual reality is a computer-generated, immersive 3D environment.
March 26, 2015
Drones–or more formally, unmanned aerial vehicles (UAV)–are aircraft without human pilots on board.
September 9, 2014
Can we use students’ interest in gaming to engage them in curricular learning
September 8, 2014
Google Glass is a wearable technology that users wear in front of their eyes, similar to a pair of glasses.
February 16, 2014
The lightboard typically is used for creating recorded presentations (“mini-lectures” or video tutorials). It is especially well-suited for presentations of content in science or math. The lightboard project began in June 2014.
September 15, 2013
Videos in Teaching & Learning is an exploratory program of the DDI to empower faculty to create educational videos
September 8, 2013
3D printing technologies allow you to create (“print”) a physical 3D object from a 3D model (computer file).
July 2, 2012
In July 2012, Duke University began production on its first MOOCs (using the Coursera platform) with three goals in mind.
August 14, 2011
DDI supplied a few licenses to allow faculty to try out this service and to provide feedback. The Poll Everywhere project took place from 2011-2012.
August 10, 2011
DDI had a pool of loaner iPads for use in undergraduate courses from fall 2011 through spring 2014.
August 6, 2011
DDI investigated the feasibility of using new consumer 3D displays and video cameras in courses and student projects.
August 2, 2011
DDI funded a program to investigate the usefulness of a new mountable waterpoof HD camera. The waterproof HD video camera project took place from 2011-2012.
August 3, 2009
The goal of the microprojector program was to determine whether the small projectors would benefit teaching. The micro-projectors project took place in 2009-2010.
August 24, 2008
WordPress was moved to production status after a successful pilot program. The WordPress project took place from 2008-2010.
August 20, 2008
DDI explored how this tool might be used not only in academics but also used the tool for its own DDI website.
August 16, 2008
The high definition video capture project offered loans of equipment. It took place in 2008-2009.
August 12, 2008
Wimba Voice Tools were piloted to allow instructors to integrate live audio recording and playback functionality into almost all areas of their Blackboard courses. The Wimba Voice Tools project took place in 2008-2009.
August 8, 2008
Ten courses used VoiceThread’s video annotation tools in Fall 2008. A majority of Duke VoiceThread users (75%) made at least one comment on a video. The VoiceThread project took place from 2008-2010.
August 4, 2008
Faculty from three different disciplines participated in the iPod Touch exploratory program. Additional iPod Touches were also purchased for loaning to students and faculty. The iPod Touch project took place in 2008-2009.
August 2, 2008
From 2008-2009, Flip cameras for academic use were explored.
August 4, 2006
Duke loaned cameras and editing equipment to students or faculty for course projects involving digital video production, and offered consulting and training in support of course activities. The video production project took place from 2006-2008.
August 2, 2005
DDI supported faculty experimentation with tablet PCs in Engineering and Computer Science. The tablet PC project took place in 2005-2006.
August 2, 2004
Duke distributed 20GB Apple® iPod devices, each equipped with Belkin® Voice Recorders, to over 1600 entering first‐year students in August 2004.