Exploring new and emerging technologies to support teaching & learning.

Call for Proposals Is Open!

DDI Program History

Duke iPod Initiative

Duke distributed 20GB Apple® iPod devices, each equipped with Belkin® Voice Recorders, to over 1600 entering first?year students in August 2004. Read more

Tablet PCs

DDI supported faculty experimentation with tablet PCs in Engineering and Computer Science. The tablet PC project took place in 2005-2006. Read more

Video Production

Duke loaned cameras and editing equipment to students or faculty for course projects involving digital video production, and offered consulting and training in support of course activities. The video production project took place from 2006-2008. Read more

Flip Cameras

From 2008-2009, Flip cameras for academic use were explored. Read more

iPod Touch

Faculty from three different disciplines participated in the iPod Touch exploratory program. Additional iPod Touches were also purchased for loaning to students and faculty. The iPod Touch project took place in 2008-2009. Read more


Ten courses used VoiceThread’s video annotation tools in Fall 2008. A majority of Duke VoiceThread users (75%) made at least one comment on a video. The VoiceThread project took place from 2008-2010. Read more

Wimba Voice Tools

Wimba Voice Tools were piloted to allow instructors to integrate live audio recording and playback functionality into almost all areas of their Blackboard courses. The Wimba Voice Tools project took place in 2008-2009.
Read more

High Definition Video Capture

The high definition video capture project offered loans of equipment. It took place in 2008-2009. Read more


DDI explored how this tool might be used not only in academics but also used the tool for its own DDI website. The Ning project took place in 2008-2009. Read more


WordPress MU was identified as a good candidate for broad Duke support after a highly successful pilot during 2009-2010. As of Fall 2010, Duke WordPress has moved from pilot to production, and a major version upgrade was also completed in December 2010. The WordPress project took place from 2008-2010. Read more


The goal of the microprojector program was to evaluate the leading models on the market and determine whether any of these offer functionality or benefits for teaching that standard portable projectors do not. The micro-projectors project took place in 2009-2010. Read more

Waterproof HD Video Cameras

DDI funded a small program to investigate the usefulness of a new mountable waterpoof rugged HD camera for teaching and learning. The waterproof HD video camera project took place from 2011-2012. Read more

3-D Exploration

DDI continues to investigate the feasibility of using new consumer 3D displays and video cameras in courses and student projects. Read more

Poll Everywhere

DDI supplied a few licenses to allow faculty to try out this service and to provide feedback. The Poll Everywhere project took place from 2011-2012. Read more


DDI had a pool of loaner iPads for use in undergraduate courses from fall 2011 through spring 2014. Read more


In July 2012, Duke University began production on its first MOOCs (using the Coursera platform) with three goals in mind. Read more

3D Printing

3D printing technologies allow you to create (“print”) a physical 3D object from a 3D model (computer file). Read more


Videos in Teaching & Learning is an exploratory program of the DDI to empower faculty to create educational videos Read more


The lightboard typically is used for creating recorded presentations (“mini-lectures” or video tutorials). It is especially well-suited for presentations of content in science or math. The lightboard project began in June 2014. Read more

Google Glass

Google Glass is a wearable technology that users wear in front of their eyes, similar to a pair of glasses. Read more


Can we use students' interest in gaming to engage them in curricular learning? Read more


Drones--or more formally, unmanned aerial vehicles (UAV)--are aircraft without human pilots on board. Read more

Virtual Reality

Virtual reality (VR) is a computer-generated, immersive 3D environment. Read more

Motion Capture

Motion capture, also sometimes called motion tracking, records movements by people or objects.
Read more

2014-2015 DDI Call for Proposals

Funding Opportunities for Faculty to Explore New & Emerging Instructional Technologies The Duke... Read more