Exploring new and emerging technologies to support teaching & learning.
Call for Proposals Is Open!
DDI Program History
Duke iPod InitiativeDuke distributed 20GB Apple® iPod devices, each equipped with Belkin® Voice Recorders, to over 1600 entering first?year students in August 2004. Read more
Tablet PCsDDI supported faculty experimentation with tablet PCs in Engineering and Computer Science. The tablet PC project took place in 2005-2006. Read more
Video ProductionDuke loaned cameras and editing equipment to students or faculty for course projects involving digital video production, and offered consulting and training in support of course activities. The video production project took place from 2006-2008. Read more
Flip CamerasFrom 2008-2009, Flip cameras for academic use were explored. Read more
iPod TouchFaculty from three different disciplines participated in the iPod Touch exploratory program. Additional iPod Touches were also purchased for loaning to students and faculty. The iPod Touch project took place in 2008-2009. Read more
VoiceThreadTen courses used VoiceThread’s video annotation tools in Fall 2008. A majority of Duke VoiceThread users (75%) made at least one comment on a video. The VoiceThread project took place from 2008-2010. Read more
Wimba Voice ToolsWimba Voice Tools were piloted to allow instructors to integrate live audio recording and playback functionality into almost all areas of their Blackboard courses. The Wimba Voice Tools project took place in 2008-2009.
High Definition Video CaptureThe high definition video capture project offered loans of equipment. It took place in 2008-2009. Read more
NingDDI explored how this tool might be used not only in academics but also used the tool for its own DDI website. The Ning project took place in 2008-2009. Read more
WordPressWordPress MU was identified as a good candidate for broad Duke support after a highly successful pilot during 2009-2010. As of Fall 2010, Duke WordPress has moved from pilot to production, and a major version upgrade was also completed in December 2010. The WordPress project took place from 2008-2010. Read more
Micro-ProjectorsThe goal of the microprojector program was to evaluate the leading models on the market and determine whether any of these offer functionality or benefits for teaching that standard portable projectors do not. The micro-projectors project took place in 2009-2010. Read more
Waterproof HD Video CamerasDDI funded a small program to investigate the usefulness of a new mountable waterpoof rugged HD camera for teaching and learning. The waterproof HD video camera project took place from 2011-2012. Read more
3-D ExplorationDDI continues to investigate the feasibility of using new consumer 3D displays and video cameras in courses and student projects. Read more
Poll EverywhereDDI supplied a few licenses to allow faculty to try out this service and to provide feedback. The Poll Everywhere project took place from 2011-2012. Read more
iPadsDDI had a pool of loaner iPads for use in undergraduate courses from fall 2011 through spring 2014. Read more
MOOCsIn July 2012, Duke University began production on its first MOOCs (using the Coursera platform) with three goals in mind. Read more
3D Printing3D printing technologies allow you to create (“print”) a physical 3D object from a 3D model (computer file). Read more
ViTaLVideos in Teaching & Learning is an exploratory program of the DDI to empower faculty to create educational videos Read more
LightboardThe lightboard typically is used for creating recorded presentations (“mini-lectures” or video tutorials). It is especially well-suited for presentations of content in science or math. The lightboard project began in June 2014. Read more
Google GlassGoogle Glass is a wearable technology that users wear in front of their eyes, similar to a pair of glasses. Read more
GamesCan we use students' interest in gaming to engage them in curricular learning? Read more
DronesDrones--or more formally, unmanned aerial vehicles (UAV)--are aircraft without human pilots on board. Read more
Virtual RealityVirtual reality (VR) is a computer-generated, immersive 3D environment. Read more
Motion CaptureMotion capture, also sometimes called motion tracking, records movements by people or objects.